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Dark Swarm

Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32 / 48 / 64 / 80 Physical Damage per second, while enemies outside the swarm deal 60% less damage to Tremble.

Terrorform

Create and tunnel through Terror Mounds with Boris. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 10 / 20 / 30 / 40% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port between Mounds. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.

Maximum of 2 / 4 / 6 / 8 Terror Mounds.

Impalers

Passively makes your autoattacks apply a 10 / 20 / 30 / 40% Movement Speed Slow and -1 / 2 / 3 / 4 Armor to the target for 2.5 seconds.

Hive Mind

Summon an invulnerable, uncontrollable Shudder at your location for 40 seconds, attacking what Tremble attacks for 60 / 90 / 120 Attack Damage.

For 40 seconds, Hive Mind becomes Ensnare. This can be activated to
Immobilize a target enemy unit for 3 / 4 / 5 seconds.

Staff of the Master spawns a permanent, controllable Shudder with bonuses.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Hard carry: Mock > Geo > shrunken > wingbow > Harkon or Riftshard
Mid (u will not be able to get fast mock) : Helm > shieldbreaker > shrunken > wingbow >Riftshard (replace Helm with Heart late game)

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Terrorform

Create and tunnel through Terror Mounds with Boris. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 10 / 20 / 30 / 40% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port between Mounds. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.

Maximum of 2 / 4 / 6 / 8 Terror Mounds.

LVL 1

Impalers

Passively makes your autoattacks apply a 10 / 20 / 30 / 40% Movement Speed Slow and -1 / 2 / 3 / 4 Armor to the target for 2.5 seconds.

LVL 2

Impalers

Passively makes your autoattacks apply a 10 / 20 / 30 / 40% Movement Speed Slow and -1 / 2 / 3 / 4 Armor to the target for 2.5 seconds.

LVL 3

Dark Swarm

Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32 / 48 / 64 / 80 Physical Damage per second, while enemies outside the swarm deal 60% less damage to Tremble.

LVL 4

Impalers

Passively makes your autoattacks apply a 10 / 20 / 30 / 40% Movement Speed Slow and -1 / 2 / 3 / 4 Armor to the target for 2.5 seconds.

LVL 5

Hive Mind

Summon an invulnerable, uncontrollable Shudder at your location for 40 seconds, attacking what Tremble attacks for 60 / 90 / 120 Attack Damage.

For 40 seconds, Hive Mind becomes Ensnare. This can be activated to
Immobilize a target enemy unit for 3 / 4 / 5 seconds.

Staff of the Master spawns a permanent, controllable Shudder with bonuses.

LVL 6

Terrorform

Create and tunnel through Terror Mounds with Boris. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 10 / 20 / 30 / 40% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port between Mounds. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.

Maximum of 2 / 4 / 6 / 8 Terror Mounds.

LVL 7

Terrorform

Create and tunnel through Terror Mounds with Boris. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 10 / 20 / 30 / 40% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port between Mounds. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.

Maximum of 2 / 4 / 6 / 8 Terror Mounds.

LVL 8

Dark Swarm

Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32 / 48 / 64 / 80 Physical Damage per second, while enemies outside the swarm deal 60% less damage to Tremble.

LVL 9

Dark Swarm

Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32 / 48 / 64 / 80 Physical Damage per second, while enemies outside the swarm deal 60% less damage to Tremble.

LVL 10

Hive Mind

Summon an invulnerable, uncontrollable Shudder at your location for 40 seconds, attacking what Tremble attacks for 60 / 90 / 120 Attack Damage.

For 40 seconds, Hive Mind becomes Ensnare. This can be activated to
Immobilize a target enemy unit for 3 / 4 / 5 seconds.

Staff of the Master spawns a permanent, controllable Shudder with bonuses.

LVL 11

Terrorform

Create and tunnel through Terror Mounds with Boris. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant 10 / 20 / 30 / 40% Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to Terror Port between Mounds. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well.

Maximum of 2 / 4 / 6 / 8 Terror Mounds.

LVL 12

Dark Swarm

Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32 / 48 / 64 / 80 Physical Damage per second, while enemies outside the swarm deal 60% less damage to Tremble.

LVL 13

Impalers

Passively makes your autoattacks apply a 10 / 20 / 30 / 40% Movement Speed Slow and -1 / 2 / 3 / 4 Armor to the target for 2.5 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hive Mind

Summon an invulnerable, uncontrollable Shudder at your location for 40 seconds, attacking what Tremble attacks for 60 / 90 / 120 Attack Damage.

For 40 seconds, Hive Mind becomes Ensnare. This can be activated to
Immobilize a target enemy unit for 3 / 4 / 5 seconds.

Staff of the Master spawns a permanent, controllable Shudder with bonuses.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25