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HERO: Blood Hunter
TITLE: Large Penis Guide
Written By: sweatshop
Date Last Modified: 04/10/18






Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
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Iron Shield
Grants a 70% chance to block a small amount of hero damage.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spiked Bola
Cast to Disarm an enemy.

Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone
Periodically blocks single-target abilities.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 1
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 2
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 3
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 4
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 5
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 6
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 7
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 8
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 9
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 10
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 23
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 24
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 25