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HERO: Demented Shaman
TITLE: rantolo's Demented Shaman Guide
Written By: rantolo
Date Last Modified: 12/09/18






Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
ds support.
ds on midwars:
-striders
-blood chalice
-kuldra's sheepstick
-wingbow
-harkon's blade
-hypercrown
-grimoire of power
-riftshards (replace striders)

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Mark of the Novice
3 Intelligence

Orb of Zamos
Buffs you and a nearby ally with speed.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Grave Locket
Collects gold and experience from an ally's kills.

Homecoming Stone
Teleports you to a friendly structure.

Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Frostwolf's Skull
Freeze Modifier
Your attacks and single-target spells slow enemies.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Jade Spire
Bonus Cast Range

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 1
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 2
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 3
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 4
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 5
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 6
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 7
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 8
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 9
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 10
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 11
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 12
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 13
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25