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HERO: Demented Shaman
TITLE: Heal them teammates! (MW)
Written By: Brainfreak
Date Last Modified: 06/14/15






Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
MIDWARS ITEM SUPPORT GUIDE.Never buy everything: Items are situational, depend on your team and enemies team.
I always rush staff. it really works lol. So much -armor all the time. dat radius buff!

Crushing Claws
3 Strength

Guardian Ring
2 Armor

Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ghost Marchers
Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Ring of the Teacher
Grants a minor Armor and mana regeneration aura.

Marchers
Movement Modifier
45 Movement Speed

Merrick's Bounty
Generates extra gold when not killing creeps

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Fortified Bracer
6 Strength
3 Agility
3 Intelligence

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Astrolabe
Activate to heal nearby allies.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.

Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone
Periodically blocks single-target abilities.

Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 1
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 2
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 3
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 4
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 5
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 6
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 7
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 8
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 9
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 10
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 11
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 12
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 13
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25